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Jonathan Formosa
Jonathan Formosa
FX/CG Generalist
Glasgow, United Kingdom

Summary

I’m soon to graduate, and I’m an aspiring FX Artist. My main skill sets include procedural FX made with Houdini, and investigating the latest Houdini to unreal engine workflows for Realtime rendering.

In a recent portfolio project of mine, I was challenged to create a procedural plant growth system. Constructing a digital ecosystem with time instancing of many plants. The payoff was when 80 level wrote an article about the piece (https://80.lv/articles/check-out-this-ghibli-inspired-plant-growth-fx-made-in-houdini/)

Skills

LightingRenderingCompositingsimulationeffects

Software proficiency

Blender
Blender
Houdini
Houdini
After Effects
After Effects
Nuke
Nuke
DaVinci Resolve
DaVinci Resolve
Premiere
Premiere
3ds Max
3ds Max
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter

Reel

Productions

    • Movie
      Hideout
    • Year
      2021
    • Role
      Visual effects artist
    • Company
      Gibby Pictures

Experience

  • FX Mentee at Axis Studios
    Glasgow, GB
    April 2023 - July 2024

    This mentorship involved weekly feedback meetings with a member of the FX department within Axis Studios. These feedback sessions involved looking at personal projects I was working on, and being challenged with different approaches, whilst learning different approaches to each project.

  • Motion Graphic Artist at Gola Studios
    Dubai, AE
    January 2025 - January 2025

    Created a variety of graphics for a live concert in Dubai, these graphics had to be streamed at 5k, 60fps. This was to ensure the best clarity when displayed on a 12 story LED wall in the city.

  • Intern at Viridian FX
    York, England, GB
    October 2022 - October 2022

    This was a week long internship, I was challenged to create different effects and tools using Houdini, under the guidance of CG supervisors and senior artists.

  • FX Trainee at Technicolor
    London, GB
    July 2021 - August 2021

    As part of the Technicolor Academy training program, I was given weekly tasks and challenged to create many different types of effects. Daily feedback sessions were carried out to develop the projects with the guidance of lead artists.